Tuesday, 4 October 2011

Week 2 - Design Mind Map : Gameplay

For the gameplay, we agreed on a third person game

Destructible environments would be a key feature.
We wanted every fight to be epic, with the power of the hero, fighting scenes really should be destroyed at the end of a fight.
For example, smashing an enemy into a wall would leave a big dent/hole in this wall. 

To destroy his enemies, the hero could give powerful kicks and punches, loaded thanks to its power.
In addition to this, we wanted to integrate unique powers, really destructive, but used intelligently depending on the situation.

We also thought of a transformation system, which gives a real sense of power to the player during its term, sweeping everything in its path.

Here is a summary of our ideas : 

Click to enlarge

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